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  [Request] Rumble in the Bronx?
Posted by: Serums - 4 hours ago - Forum: Requests, proposals, help - Replies (1)


Would anyone happen to have a capture of the sync sound Cantonese track from either the HK or Japanese laserdisc? Also the 5.1. sync sound track from the HK R3 Warner DVD? I know a guy who is working on a fan edit of the film (not sure if he's registered on the board). and he's curious to see how those respective audio tracks sound?


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  3D Open Matte
Posted by: Jonnyxll - 2018-03-13, 09:32 AM - Forum: General technical discussions - Replies (10)

Hi guys Smile

is it posibble to revise a letterboxed 3D-Movie in a Open Matte 3D-Movie?

For example Pirates of the Caribbean: Dead men tell no tales.

We have a letterboxed 3D movie and a open matte 2D Version.
So we have a open matte and letterboxed Picture for every eye.
That doesen´t work, right?

Maybe it exist different Open Matte Versions with different anglesr?

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  Man of Steel original soundtrack recording - DTS : X mix
Posted by: Bigrob - 2018-03-11, 09:52 PM - Forum: Requests, proposals, help - Replies (9)

Haven’t seen any ideas in terms of soundtrack recordings here yet so apologies if this is the wrong area.

The Man of Steel soundtrack release originally contained a redemption code to use on iTunes to download an app which was an enhanced version of the Man of Steel soundtrack that was mixed in DTS:X and included speaker versions and headphone versions. It was only playable through the app though on Apple products.

Is it possible to rip this and put it onto BD and have a lossless soundtrack in a BD audio format.

For the record, big fan of the film and the score is amazing

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  2D to 3D Conversion
Posted by: IcePrick - 2018-03-10, 11:04 PM - Forum: General technical discussions - Replies (2)

I was searching the internet to see if there were any automatic 2D to 3D conversion methods available. I didn't find much, but I found this:


Has anybody here tried this out?

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  Tool to undo improper image stabilization?
Posted by: trondmm - 2018-03-09, 07:38 PM - Forum: General technical discussions - Replies (6)


I have a short (40 seconds) animated clip which has been subjected by image stabilization (probably Youtube's), which has failed miserably. The image rotates and zooms in and out and is generally horrible to look at.

The clip is available here:

I already have the background in good quality, so my hope is that it's possible to recreate the camera movements on the background, and copy the foreground element onto it. But first I need to undo the movement created by the attempted image stabilization.

There's a huge channel logo in the picture, and I do have a black frame where the full logo is positioned exactly where it's supposed to be. Is it possible to do a new image stabilization that focuses only on the logo, and moves, rotates and zooms every frame, so that the logo fits properly?

I only need the last 23 seconds of the clip, and it's mostly animated at 12fps, so it's probably less than 300 frames. I'm fine with manual labor too. If there's a tool that easily lets me move the frame along all three axes, and rotate it, using only the keyboard, I could probably make something that's "good enough" for my use.

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  Mode Average in Avisynth
Posted by: nightstalkerpoet - 2018-03-09, 09:17 AM - Forum: Script snippets - Replies (1)

A member on OT sent me Mode.dll for avisynth. I'm not on my project computer - hopefully someone can test this out?

File attached.

Attached Files
.zip   Mode.zip (Size: 117.65 KB / Downloads: 2)
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  Armageddon 35mm Trailer Regrade + Cinema DTS + Dolby Headphone
Posted by: TomArrow - 2018-03-08, 01:28 AM - Forum: In progress - Replies (10)

Started this one out just wanting to do a Dolby Headphone track for Armageddon. The Blu Ray track didn't satisfy me, so I set out on a quest to find the best audio. Made the other thread for that, if you remember.

Ended up getting the Cinema DTS from a generous donor. Decided to use it, because it was A) a nice new skill to learn and B) It sounded a bit better than the other tracks I had tried.

It still wasn't quite ideal for the Dolby Headphone thing. The center was too loud for my taste. Ended up just reducing the center channel by 3 dB and including that as an extra track; let's call it the TomArrow mix (original is still included of course). That pretty much did the trick for me personally.

Anyway, by then I had invested such a ridiculous amount of time I thought why not go full retard; so I ordered a 35mm trailer from eBay. Went ahead and scanned individual frames with my 35mm scanner (somehow I weirdly pulled the whole trailer through it without having to cut it up, lol). Used DrDre's ColorMatch to create a 3D Lut. That worked really well. Did some mild adjustments to the 3D LUT in Photoshop and 3D LUT Creator, et voila.

Here's a lazy comparison between vanilla Blu Ray and my regrade: http://screenshotcomparison.com/comparison/133846

Man, this was fun. Some of the trailer shots still had the cables in them used to pull around the exploding cars, but they had been retouched out of the final movie.


Looks much more cinematic now, if you ask me. No annoying punchy colors (lower saturation), almost none of the horrible green cast over everything, nice contrast and tones, but whatever, you can see it yourself. Now, in combination with the Cinema DTS, I think it feels so much more like a "real movie" and less like a Disney Channel cartoon.

Okay, anyway, there's still a few things I wanna do before I release (final video encode is finished):
- Sync the LD AC3 and PCM tracks to include them (kindly provided by zoidberg while I was working on the grading!)
- Create a Soundtrack-only audio track made from the bootlegged score and the official soundtrack. Most of the score is already synced, soundtrack still missing.
- Actually, that's already it.

Anyway, I expect this to be finished anywhen between 1 week and 2 months, depending on how my laziness allows it. Now that I finally found a way to do a nice actual encode (and succeeded), I feel motivated to bring my first big project (kinda) over the finish line.

Final file will be a 4:4:4 1920x800 10bit x264 mkv file around 30GB, with Cinema DTS + two Dolby Headphone tracks as lossless FLAC (the normal one and my special mix), the LD PCM as FLAC, LD AC3 as AC3 (assuming I don't need to change the speed, which I think I don't need to do), FLAC soundtrack-only track, FLAC Soundtrack Dolby Headphone track (experimental) and the Criterion commentary tracks as AC3.

That's it. Possibly I forgot to mention something but whatever. Oh yeah, there will be a little (but to most people likely meaningless) surprise, but I will not mention it until the release. Smile

P.S. If the DTS track from that super rare and super expensive LD were to turn up and be as good as everyone says, I'd totally include it as well.

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  Blu-ray subtitle conversion tool (sub2bd)
Posted by: bronan - 2018-03-05, 08:34 PM - Forum: Converting, encoding, authoring - Replies (20)

Hey all - thanks for all the great info here. I have a custom tool I thought I could share in return.

[Image: KD9AAgy.png]

sub2bd is a small front-end I made to speed up Blu-ray subtitle conversion using avs2bdnxml. The basic idea is you pick your input file (SRT/ASS/SSA), set a few parameters, and then a .SUP is spit out for you. I used easySUP in the past for subtitle conversion, but was always running into various issues. Luckily, avs2bdnxml works great, even with those pesky ones with multiple lines of text appearing on screen at once that tends to cause flickering and other glitches.

- Download sub2bd 0.2c
- Install Avisynth & .NET 4.0 runtime


  1. If the source subtitles are in an MKV, extract them with a tool like MKVCleaver. Note that it can also extract the fonts in the Attachments. If the fonts used by the subtitles aren't installed on your computer, AviSynth will use defaults that usually don't look nearly as good, so make sure to install any required fonts before rendering.
  2. Select the subtitle file. The final converted .SUP file will be placed in the same folder with the same name, but with the .SUP extension
  3. Select the video's Resolution and Frame Rate
  4. Input the total Runtime in minutes, rounding up to the nearest minute (ie. for a 1:20:23 movie use 81). It's okay to go over, just make sure it doesn't go under or you may lose lines.
  5. Convert!
Please let me know if you have any problems or suggestions. I've only been adding what I need to keep it simple, but open for suggestions.

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  Guide: Upgrade to AviSynth+ for high bit depth support
Posted by: TomArrow - 2018-03-05, 01:27 PM - Forum: Audio and video editing - Replies (2)

Now that the age of HDR is here and also with x264 supporting 10 bit encoding, I've been annoyed by AviSynth's lack of support for bit depths above 8 bit per channel.

I've known for a while that AviSynth+ natively supports higher bit depths, but been always concerned that it may break compatibility with older plugins and scripts, which would be pretty stupid.

Luckily, I read today that AviSynth+ is actually very compatible with old plugins and upgrading to it is actually fairly easy.

This shall be a short guide on how to upgrade to AviSynth+ while keeping your old scripts functional and making use of higher bit depths, based on my initial experiences.

1. Get the newest release of AviSynth+. There are some older releases floating around, which led to me initially being unable to use the higher bit depth feature. You can find the newest release here: https://github.com/pinterf/AviSynthPlus/releases

2. According to the documentation, you can leave your old AviSynth installed and install AviSynth+ over it. During installation, you are given the (default) option to simply make use of the old plugin paths for the older compatible plugins. Upon deinstallation of AviSynth+, the old paths etc. would be restored and you would be safely switched back to your old AviSynth. I personally felt that this was cumbersome and deinstalled AviSynth first opting for "do not delete plugin paths"; this did not delete my plugin folders. Then I installed AviSynth+ which gave me the same option I mentioned from the documentation - to keep the old plugin folders in the path and automatically load any needed plugins from there.

3. After the installation, pretty much everything *should be* as you're used to it.

4. Get VirtualDub FilterMod and use this instead of normal VirtualDub for previewing your work. This is because normal VirtualDub does not support deep color/high bit depths and will throw an error if you attempt to use higher bit depths.

5. Note that AviSynth+ (as well as VirtualDub Filtermod) comes in both 32 bit and 64 bit version in the same package. Which version gets actually used depends *solely* on whether the app you use AviSynth with (avisynth being a library) is 32 bit or 64 bit. This means that if you open your avs file in VirtualDub Filtermod 64 bit (it's a seperate file called veedub64.exe), then you are using the 64 bit version of AviSynth+ which does NOT have access to the 32 bit plugins of the old AviSynth that you need. Hence, use the normal 32 bit VirtualDub Filtermod and you're good! Same goes for ffmpeg versions btw. - a 64 bit ffmpeg will call the 64 bit AviSynth+ library.

6. Test one of your scripts. If you, like me, get a popup called "System Exception - Access Violation", then you have some incompatible plugins in your plugins folder. I had this error and made post about it over on Doom 9 (Permalink). AviSynth+ uses an AutoLoader for plugins. This means that when you call an unknown function, the plugin directories are scanned for plugins. If there is any plugin in your plugin folder that is not fully compatible, it will throw this error (even if the plugin you are trying to use *is* compatible). There are two solutions to this. First solution: Move all your plugins into a temporary folder, then move them back in batches while testing the script again - that way you can find out which plugin (likely some unimportant niche plugin you never used anyway) is making trouble. Second solution: Add ClearAutoloadDirs() to the beginning of the script. This will completely disable AutoLoading. Then simply manually load every plugin you need like this: Loadplugin("C:\Program Files (x86)\AviSynth\plugins\ffms2.dll")

7. To use higher bit depths, use the ConvertBits function. It's as simple as srcclip = srcclip.ConvertBits(16) for 16 bit depth per channel. This should not create any visible change in your preview, as your display (likely) and VirtualDub (likely) only supports 8 bit preview anyway. But it will improve postprocessing as long as the filters support it. For example, if you do some kind of averaging of various sources or color/levels manipulation, you will have 255x the former precision per channel and 16,777,216x more available colors in the spectrum overall. I think you can go even deeper than 16 bits per channel.

8. The resulting script can be encoded as you are used to it. If you want to use a 64 bit software for encoding, like x264 64bit builds, then you can use a neat little software called avs2pipemod to pipe your 32-bit AviSynth script into a 64 bit tool. For example, here's an overly convoluted commandline I am using to pipe a 16 bit depth 32bit AviSynth+ script into 64 bit ffmpeg, where I apply a 3D LUT and further pipe it into x264 64 bit for final encoding:

avs2pipemod -rawvideo grain-16bitversion.avs|ffmpeg -f rawvideo -pix_fmt bgra64le  -s 1920x800 -r 24000/1001 -i pipe:0 -c:v prores -vf lut3d="collectall-sorted-REFERENCE_50p_50p_8bit.secondtry.mat.cube.darkenedinPS-nobluehue.CUBE" -pix_fmt yuv444p16le -vcodec rawvideo -f rawvideo - 2>null2 | x264_x64_10bit_tmod.exe --preset=veryslow --tune=grain --b-adapt=2 --deblock=-3:-3 --rc-lookahead=60 --keyint=400 --min-keyint=40 --me=umh --merange=64 --psy-rd=1.0:0.10 --aq-mode=3 --qpstep=40 --partitions=all --no-dct-decimate --bframes=16 --no-dct-decimate --no-fast-pskip --deadzone-inter 0 --deadzone-intra 0 --aq-strength=4 --aq3-mode=1 --aq3-strength=4 --aq3-boundary=820:224:36 --trellis=2 --qcomp=1 --subme=11 --ref=8 --crf 30 --output="Armarendron.264" --profile high444  --input-csp i444 --output-csp i444 --input-res 1920x800 --input-depth=16 --frames=216988 --fps=24000/1001  -

(Yes, it does actually work!)


Upgrading is really a breeze and of course totally worth it. The only problem you *may* encounter are some incompatible plugins in your plugin folder resulting in nasty error messages. But, Uncle Tom already told you what to do about that (step 6), so no need for worrying. How compatible is it? Well, I haven't tested THAT much yet, but let me just say ... there's this rather obscure AviSynth plugin called FQSharpen, written by some random dude with terrible horrible documentation that likely wasn't touched for 10 years ... and it works! FFmpegSource2 also works!

Oh, regarding that avs2pipemod I recommended ... for some reason it flips the image for me ... dunno why. FlipVertical() at the end of my script put that error out of its misery!

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  Identifying end credits fonts
Posted by: trondmm - 2018-03-04, 11:22 PM - Forum: Requests, proposals, help - Replies (5)


I'm trying to identify the fonts used in this Disneyland (actually "Walt Disney Presents") Christmas episode from 1960, so that I can recreate the end credits. Does anybody have suggestions for fonts that can be used?

[Image: mpv-shot0017.jpg]  [Image: mpv-shot0018.jpg]

The font used for the names is fairly similar to Impact, but I'm sure it's possible to find a font that's a better fit.

[Image: mpv-shot0019.jpg]  [Image: mpv-shot0020.jpg]

I have several other episodes ripped from DVD, BD and HD recordings, where the credits use the final font. Here's one example.
[Image: mpv-shot0022.jpg]

Obviously Disney didn't use digital fonts in 1960, so it's very possible that the exact fonts has never been available digitally (I wouldn't even be surprised if they were originally made in-house at Disney). So I'm mostly looking for fonts that are a close match.

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