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Minimum Hardware Requirements for "fast" project encodes

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I realize that this topic has been discussed by a lot of us in many different conversations throughout the forum, but it doesn't look like we have a dedicated thread for this yet... So, here it is Tongue

I'm aware that the thread title and subject matter is all relative and the answers from different users will vary, because there are a lot of factors involved and the terms are all kind of ambiguous as well. So let me try to clarify the question by breaking down what I have in mind when bringing this up....

As of today, February 2nd of 2017 (I mention the date because I realize that technology advances and what was "acceptable" and referred to as "fast" two years ago, does not apply now, just like today's stats will be outdated in two years time as well) what hardware setup do you need in order to be able to render a heavily-filtered (I'm talking about upscaling,cleaning/enhancing image, color corrections,grain plates, logo-patching via separate source-basically "the works") 1080p lossless encode within a reasonable amount of time. Again, I realize that "reasonable" is too vague...

In my mind, a "simple" project (for example, just de-interlacing, IVTCing, minor color/contrast/brightness corrections OR grain plate added) I believe should be done in about 4-5 hours for a 2 hour film when encoding 1080p LAGS.
For a more extensive project that involves a lot more work and the film split up into numerous different settings throughout, different filters/plugins/etc. I believe that 8-12 hours for a 2 hour film 1080p LAGS is reasonable of an expectation.

In contrast, my current machine takes about 16-25 hours for the "simple" projects and 36-96 hours for the big projects assuming everything runs properly, which is not always the case and I've had to restart the encode on many of this long renders. It sucks! I'm running an older laptop with just a Core 2 Duo T6500 2.13Ghz, 4GB of RAM and little VRAM on the integrated graphics. It's so frustrating that I have seriously lagged on moving forward with some of my projects that need more work and have focused on audio-only projects lately. There is a light "at the end of the tunnel" for me though, as my best friend has a spare machine he's not using that is not a power-house, but much better than what I got now, that he's giving me and I should have it in a couple of weeks. (he's in another state and within the next few days will be mailing the board/cpu/ram/gpu I need to put into the extra tower I have here at home that needs it's "guts" replaced) Will be upgrading to an AMD Athlon II X4 645 3.1Ghz quad-core with 16GB DDR3-1333 RAM and some gpu (he'll let me know tomorrow, doesn't remember what's in there because he has a few machines) Hopefully that will help speed things up, especially since it's already overclocked by about 10% (and he's a pro that knows what he's doing on the tech side, so I trust the overclock being done "right") should yield even better results... But will they "conform" to my expectations? Will this rig meet the "minimum" requirements?

So, are my expectations of rendering times reasonable in today's world? And, if so, then what kind of MINIMUM hardware setup would that involve? (specifically - CPU, type and amount of RAM/VRAM)

Any input is appreciatedWink
First, happy to know I'm not the only one with a PC that takes literally days to encode a project! Big Grin

But, I expected you have an answer... let's wait for someone else who would chime in, but don't forget to report your thoughts when you would make some new encodes using the new gear!
Sadly my projects are lost due to an HDD crash... Sad
Fundamental Collection | Vimeo channel | My blog
There are boatloads of gaming benchmarks for all kinds of processors, but I haven't seen many good editing/rendering ones. Here's one that might help a little


i5 2500k was (and still is, if you get a good price) a great processor, I wouldn't aim lower than that. I have i5 750 @3,3 GHz, I could test something on it if you'd like.

I would generally avoid AMD processors in applications like encoding - they offer consistently worse performance than Intel, and with used CPUs, the difference in price might be minimal.
Thanx for the link FeallanWink

Appreciate the offer, but I can wait until I get the hardware. I was just asking others, based on their rigs and experiences.

I have heard that Intel offers better performance when it comes to rendering for projects, and if I was looking to purchase something then I would be taking that into consideration; however, in this case, it being given to me and will still me a massive upgrade to what I'm running now.
Well my rig takes about 19 hours for a big project to complete.
Intel i7-4790 3.60ghz
32gbs of ram
GeForce GTX 970
I'm dying to finally build a PC for editing/rendering but terrified of something going wrong since it would be my first ever build.
Damn Fool Idealistic Crusader
Me, too, so I'm aiming to find the best bang for the bucks desktop, maybe one specifically targeted for games, that *should* be good for editing purposes as well... thought in particular about an Intel Core i7 4770k or 4790k, that could be found around 500€, with 8/16GB, 1TB+ HDD, 2GB video card... still, my actual PC (the one I'm using now) will be used to actually project a... project, and for captures, while the new one will be used for encoding purposes - at least, that's the plan for now...
Sadly my projects are lost due to an HDD crash... Sad
Fundamental Collection | Vimeo channel | My blog
I'm happy to encode for people.

I'm using an AMD [email protected] with 32gb 1600mhz ddr3 and a gtx960 4gb gddr5 gaming gpu (DGDecNV for frameserving)

I use BD Rebuilder to encode, Usually Multiprocess=12, 1 thread each process.

Takes me about 12 hours, sometimes less, to reencode BD50 to BD25 using preset="Very Slow" and tune="film".

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