So I'm a complete dunce when it comes to these things... say I have a DOG that shows up in the corner, like this:
![[Image: QfnDfO9.png]](https://i.imgur.com/QfnDfO9.png)
What's the best way to get rid of it?
![[Image: QfnDfO9.png]](https://i.imgur.com/QfnDfO9.png)
What's the best way to get rid of it?
So I'm a complete dunce when it comes to these things... say I have a DOG that shows up in the corner, like this:
![]() What's the best way to get rid of it?
Haha no. Used delogo for VirtualDub. Once you've found your settings in VDBmod load it into avisynth, like this:
Code: LoadVirtualDubPlugin("C:\Program Files\VirtualDubMOD\plugins\delogo.vdf", "delogo") For best results find a completely black frame and a completely white frame to do the analysis on (or at least completely white and completely black where the logo itself is).
That works. However it seems to leave a faint mark where the logo was. I'm not sure if that can be dealt with.
Of course it works haha!
![]()
I've just realised, after rendering the delogo'd video, there's a wavery area where the logo would be all throughout the picture. Maybe I really do need another source. Unfortunately, I don't know where to find one!
I've just been experimenting with Inpaint Delogo in Avisynth, getting ok results but not perfect by any means.
So... what do I do if the logo has more than one colour? Say a black and white logo?
(2021-02-26, 05:37 PM)FrankT Wrote: So... what do I do if the logo has more than one colour? Say a black and white logo? I would play around with Inpaint Delogo in Avisynth, try the different settings and see what the results are: https://forum.doom9.org/showthread.php?t=176860 Me personally, the only reason I used this was because I was merging non logo'd footage with logo'd footage. If I wasn't doing that I'd have probably just left the logo in - the results were pretty good but you can easily tell something was there. Then again, some logos are easier to remove than others, for mine I was dealing with a very low bitrate file.
Gosh, I have no idea how any of this Avisynth stuff works.
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